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Marksman 3D

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First-person 3D sniper shooter. Read the wind, hold your breath, and lead the drop on moving targets across five missions. Real ballistics, headshots, kill-cam and civilians to spare — no download.

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How to Play

Marksman 3D is a first-person 3D sniper shooter built for the browser. You look down a realistic scope at a 3D range — move the mouse (or drag a finger) to swing the crosshair, then click or tap to fire. The twist is real ballistics: every round drops under gravity and is pushed sideways by the wind, so a long shot lands well below and beside where you aimed. You must hold the crosshair high and into the wind to connect.

Hold right-mouse (or the SCOPE button) to zoom in for distance work, and hold SPACE / HOLD BREATH to steady the natural scope sway — but your breath meter is limited, so time the shot. Press R or RELOAD to refill the magazine. Each mission gives limited ammo and a mix of stationary, patrolling and peeking targets; clear every hostile to advance. Headshots score the most, chained kills build a combo multiplier, and a kill triggers a short slow-mo kill-cam. Five missions ramp from a calm range to a timed contract, ending in a Victory screen.

One rule to respect: blue civilians marked with a white “!” are off-limits. Hitting one costs 150 points and breaks your combo, so pick your shots. Your best total score is saved on the device.

The ballistics are real, and worth doing the arithmetic on. Rounds leave at 520 metres per second under 9.8 m/s² of gravity, out to a maximum range of 280 metres. At 200 metres the flight takes about 0.38 seconds, so the bullet drops roughly 0.7 metres — meaning you hold nearly a full metre above a chest-height target at that distance. Zooming narrows the field of view from 58 degrees to 15, which is what makes that hold-over readable at all.

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Controls

  • Mouse: move to aim — left click to fire
  • Right mouse (hold): zoom the scope for long shots
  • Touch: drag to aim, lift your finger to fire
  • Space (hold): hold your breath to steady the sight
  • R or RELOAD: refill the magazine
  • Click / Tap / Space: start, advance after a mission, retry

Tips & Tricks

  • 1Lead the drop — distant targets need the crosshair held high, not on them
  • 2Read the WIND read-out and aim into it; the bullet drifts the whole flight
  • 3Zoom (SCOPE) for far targets — up close a hip shot is plenty
  • 4Hold your breath for steady aim, but watch the breath meter
  • 5Go for the head — it is an instant, high-value kill and feeds the combo
  • 6Spare the blue civilians with “!” — a hit costs 150 points and your combo
  • 7Chain kills quickly to keep the combo multiplier climbing
  • 8At 520 m/s a round needs about 0.38 seconds to cover 200 metres, and drops roughly 0.7 metres in that time — hold high on anything past mid-range
  • 9Zoom cuts the field of view from 58 to 15 degrees, which is roughly a 4x magnification; at that zoom the hold-over becomes readable

Frequently Asked Questions

Is this a real 3D game?

Yes — the world uses a true 3D perspective projection, so targets scale and parallax with distance. It runs entirely on a 2D canvas, so there is nothing to install.

Why do my shots land low?

Gravity drops the bullet over distance. The farther the target, the more hold-over you need — aim above the head for long shots.

What does the wind do?

Wind pushes the bullet sideways. The WIND meter shows direction and speed in m/s; aim into the wind so the drift carries the round onto the target.

How do I steady the sight?

Hold SPACE or the HOLD BREATH button to cut the scope sway, but the breath meter drains — release to let it recover.

Can I play Marksman 3D on mobile?

Yes. Drag to aim, lift your finger to fire, and use the SCOPE / HOLD BREATH / RELOAD buttons for zoom, steady aim and reload.

How far can I shoot?

Out to 280 metres. Bullets travel at 520 m/s and drop under 9.8 m/s² of gravity, so the hold-over at maximum range is substantial.

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Last updated: 2026-10-06

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